Monthly Archives: June 2014

Spinny Maze

This is a pretty random game I wrote in Haxe – a meta-language that can compile down into a variety of other languages, for cross-platform support. This is a Flash build. You can hit E at the opening access map editor mode to make the map harder or easier, although making it harder would be seriously┬ámasochistic. You can also hit… Read more →

Ramen Master

This was a weekend project a friend and I did for Ludum Dare #29. Ludum Dare is a game dev competition where the goal is to either make a title on your own in 48 hours (the primary competition), or to complete a title with fewer source restrictions and a team in 72 hours (the jam). Banging out a title… Read more →