Development

Shader Talk at Silicon Valley Code Camp

I’m going to be giving a talk on writing shaders at Silicon Valley Code Camp, hosted at Evergreen Valley College in San Jose, this Sunday, October 4th at 2:45. Here’s the link to my session if you’re interested: Session Info. I figured I would post my slides ahead of time for people to check them out! There are a bunch of interesting links… Read more →

GearVR Development Resources for Unity Devs

In the process of working on Rainbow Smasher, we ended up making use of a lot of different online resources. Here’s our list of helpful stuff! Getting Started Creating a GearVR app in Unity Free Debugging/Profiling Against a Running GearVR Application Wired Debugging Wireless Debugging (forum post) Wireless Debugging (Google) Rendering Performance Optimization Squeezing Performance out of your Unity Gear VR Game (excellent,… Read more →